> For the complete documentation index, see [llms.txt](https://harvest-vale.gitbook.io/harvest-vale-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://harvest-vale.gitbook.io/harvest-vale-docs/farming-and-homestead/crop-encyclopedia.md).

# Crop Encyclopedia

**The complete guide to every growable crop in Harvest Vale.** Discover all six supported crops, compare their growth times and harvest yield, understand Player EXP and Farm EXP, and plan your farm around the actual game rules.

{% hint style="info" %}
**CURRENT CROP CATALOG:** Six crops are supported—**Turnip, Tomato, Potato, Corn, Cabbage, and Watermelon**. Each crop growth day currently takes **24 real-world hours**.
{% endhint %}

## 1. The Complete Crop Collection

The artwork below shows the **actual mature crop sprites** used in the game. Reward values apply **per successfully harvested tile**, not per individual harvested item.

| Crop & Original Artwork                                                                                                                                                                                                                                      | Growth Days | Possible Harvest Yield | Player EXP / Tile | Farm EXP / Tile | Base Sell Value / Item | USDG Preview\* |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----------: | ---------------------: | ----------------: | --------------: | ---------------------: | -------------: |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FbX7SHFYgkvit4RELWAQ7%2Fcrop-turnip-mature.png?alt=media" alt="Turnip mature crop" data-size="line"> **Turnip**             |           1 |                    1–4 |               +10 |            +1.5 |                60 Gold |           0.02 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F12I6kodRRkFGawtSUFtZ%2Fcrop-tomato-mature.png?alt=media" alt="Tomato mature crop" data-size="line"> **Tomato**             |           1 |                    1–4 |               +10 |            +1.5 |                50 Gold |           0.02 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2Fup5aD0nx51ByJwIPeCJH%2Fcrop-potato-mature.png?alt=media" alt="Potato mature crop" data-size="line"> **Potato**             |           1 |                    1–4 |               +10 |            +1.5 |                75 Gold |           0.02 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FrFgsfT6BlYblxpoUxpEH%2Fcrop-corn-mature.png?alt=media" alt="Corn mature crop" data-size="line"> **Corn**                   |           2 |                    2–5 |               +15 |            +2.5 |                50 Gold |           0.04 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FS8fiTUrcHPMLBz3Z5Q6w%2Fcrop-cabbage-mature.png?alt=media" alt="Cabbage mature crop" data-size="line"> **Cabbage**          |           2 |                    2–4 |               +15 |            +2.5 |                75 Gold |           0.03 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FyXXQjJcl2XzOOvqfbHLC%2Fcrop-watermelon-mature.png?alt=media" alt="Watermelon mature crop" data-size="line"> **Watermelon** |           3 |                    2–5 |               +20 |              +3 |               150 Gold |           0.04 |

*USDG figures are **Coming Soon estimates only**. Harvesting does **not** credit, transfer, or pay USDG. These figures are metadata, not an active token reward or promised income.*

### Read the Numbers Correctly

A single **Corn** tile can yield **2–5 Corn items**, but it still awards **15 Player EXP** and **2.5 Farm EXP** exactly once for that tile. A larger harvest quantity does not multiply its EXP, and the EXP values are not reduced simply because your Player Level has increased.

**Example:** Harvesting **four ready Watermelon tiles** awards **80 Player EXP and 12 Farm EXP** in total. The number of Watermelon items you receive depends on each tile's actual yield.

## 2. Seeds and Where to Get Them

Each crop has its own matching seed item. A successful planting action consumes **one seed for one prepared soil tile**.

| Original Seed Artwork                                                                                                                                                                                                                                       | Base Farm Shop Price | Grows Into |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------: | ---------- |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F00mdmYwqOglA0hexTDtz%2Fstarter-seed-turnip.png?alt=media" alt="Turnip seed" data-size="line"> **Turnip Seed**             |      250 Gold / seed | Turnip     |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2Flbv2uqx0OUUabtKOVHm6%2Fstarter-seed-tomato.png?alt=media" alt="Tomato seed" data-size="line"> **Tomato Seed**             |      250 Gold / seed | Tomato     |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F79vjj6sU9LQZ1uSjlVrc%2Fstarter-seed-potato.png?alt=media" alt="Potato seed" data-size="line"> **Potato Seed**             |      250 Gold / seed | Potato     |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FC016W73wuh62g4emDnmv%2Fstarter-seed-corn.png?alt=media" alt="Corn seed" data-size="line"> **Corn Seed**                   |      250 Gold / seed | Corn       |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FOJf8TFZUMOapcSUI7oVY%2Fstarter-seed-cabbage.png?alt=media" alt="Cabbage seed" data-size="line"> **Cabbage Seed**          |      250 Gold / seed | Cabbage    |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F0n9Ih8DoqRkEs8ExQws2%2Fstarter-seed-watermelon.png?alt=media" alt="Watermelon seed" data-size="line"> **Watermelon Seed** |      250 Gold / seed | Watermelon |

**Starting seeds:** New accounts receive **one seed of every crop type**. The 250-Gold prices above are the base catalog prices; actual shop conditions and set prices can change.

{% hint style="info" %}
**Farmer's tip:** Farm income is not identical to harvest revenue. Harvested crops first enter your inventory; you need a separate supported **sell action** to turn eligible produce into Gold.
{% endhint %}

## 3. Choose a Crop for Your Schedule

{% tabs %}
{% tab title="Quick Harvest" %}

### 1 Growth Day

**Turnip, Tomato, and Potato** are the shortest-duration crops currently supported. They each award **10 Player EXP + 1.5 Farm EXP per harvested tile**, with possible yields of **1–4 items**.

Use them when you want a shorter repeatable farming cycle within the set real-time growth clock.
{% endtab %}

{% tab title="Mid-Length" %}

### 2 Growth Days

**Corn** and **Cabbage** take longer to mature. Both award **15 Player EXP + 2.5 Farm EXP** per tile.

* **Corn:** 2–5 items per tile, 50 Gold base sell price per item.
* **Cabbage:** 2–4 items per tile, 75 Gold base sell price per item.
  {% endtab %}

{% tab title="Long Growth" %}

### 3 Growth Days

**Watermelon** has the longest current crop duration: **3 growth days**.

A harvested Watermelon tile produces **2–5 items**, **20 Player EXP**, and **3 Farm EXP**. The base sell value is **150 Gold per item**.

Longer growth does not imply passive real-money token payouts.
{% endtab %}
{% endtabs %}

## 4. How Crop Growth Actually Works

Each planted crop stores a **planting timestamp**. Its maturity is calculated from elapsed real-world time against the crop's set duration. The Vale Village day/night sky is a separate clock and **does not accelerate or pause the crop timer**.

### Four Visual Growth Stages

These four original **Turnip** sprites illustrate the growth states used across the supported crop catalog.

|                                                                                               Stage 1 · Sprout                                                                                               |                                                                                               Stage 2 · Growth                                                                                               |                                                                                              Stage 3 · Developing                                                                                              |                                                                                             Stage 4 · Mature                                                                                             |
| :----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: |
| ![Turnip growth stage one](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FiuhE1QAYZd84W0249xA2%2Ffarm-turnip-stage-1.png?alt=media) | ![Turnip growth stage two](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FAp3KoHA6WjLXVHDokfha%2Ffarm-turnip-stage-2.png?alt=media) | ![Turnip growth stage three](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FuAkJ1uzPBibOvwn4swdQ%2Ffarm-turnip-stage-3.png?alt=media) | ![Turnip mature stage](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F8XP8rDYNn9c4OWLaLvOW%2Ffarm-turnip-stage-4.png?alt=media) |

A crop's growth stage is visual progress through the elapsed growth duration. **Stage 4 alone is not enough to harvest** if fresh water is missing.

### Watering Rules

| Condition                                                                                                                                                                                                                                                     | What the Game Checks                               | What You Should Do                                |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------- | ------------------------------------------------- |
| **Planted, not mature**                                                                                                                                                                                                                                       | Growth timer has not completed                     | Continue waiting; water when necessary            |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FZL7jSWKGHZuOs4C8iv9d%2Ffarm-needs-water.png?alt=media" alt="Crop needs water" data-size="line"> **Needs Water**             | Water timestamp is missing or no longer fresh      | Use your Watering Can on the crop                 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FJUlmknFGwphoSVbSUOGZ%2Ffarm-ready-harvest.png?alt=media" alt="Crop ready to harvest" data-size="line"> **Ready to Harvest** | Growth timer is complete **and** watering is fresh | Use Sickle or the crop panel's HARVEST NOW action |
| **Mature, needs water**                                                                                                                                                                                                                                       | Time requirement is met, but watering expired      | Water the crop first, then harvest                |

Water normally stays fresh for **24 hours**, independently of the crop's growth time. The growth timer **continues running even when watering has expired**. Watering makes a mature plant harvestable again; it does not restart or accelerate crop growth.

## 5. From Seed to Harvest

{% stepper %}
{% step %}

### Prepare an Unlocked Tile

Equip **Hoe** and till an empty, unlocked tile. You cannot plant on an untilled, locked, or currently occupied patch.
{% endstep %}

{% step %}

### Plant a Seed

Click prepared soil, open **Choose Seed to Plant**, choose a seed you own, and press **PLANT NOW**. This uses one seed and the required Energy and Stamina.
{% endstep %}

{% step %}

### Water and Monitor

Use the **Watering Can** when needed. Open the crop status panel to monitor maturity and watering status. Growing crops follow elapsed real-world time.
{% endstep %}

{% step %}

### Harvest When Ready

When both maturity and water checks pass, use **Sickle** or **HARVEST NOW** in the crop panel. The crop items and their EXP rewards enter your account's game state.
{% endstep %}

{% step %}

### Replant the Same Soil

After harvesting, the soil remains **tilled** and ready for another seed. You do not need to use your Hoe again unless the plot has been reset.
{% endstep %}
{% endstepper %}

## 6. Farming Rewards: What Is Live?

| Reward                                                                                                                                                                                                                                               | Granted During Farming?     | Explanation                                                                                               |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------- | --------------------------------------------------------------------------------------------------------- |
| **Crop Items**                                                                                                                                                                                                                                       | **Yes, on harvest**         | Random quantity inside each crop's listed yield range                                                     |
| **Player EXP**                                                                                                                                                                                                                                       | **Yes, on harvest**         | Fixed per harvested tile, based on crop type                                                              |
| **Farm EXP**                                                                                                                                                                                                                                         | **Yes, on harvest**         | Fixed per harvested tile, based on crop type                                                              |
| **Gold**                                                                                                                                                                                                                                             | **Not directly on harvest** | Obtained separately through eligible crop sales or other systems                                          |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FQC1ID3lVt0YOhr8MssCC%2Ffarm-vale-voucher.png?alt=media" alt="Vale Voucher icon" data-size="line"> **Vale Voucher** | **Possible**                | Planting can award +1 per tile; harvesting can award +1–3 per tile, if the Farming reward pool has supply |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FgkIBJ9DWSo0oIH0B429q%2Ffarm-usdg.png?alt=media" alt="USDG icon" data-size="line"> **USDG**                         | **No—Coming Soon**          | Preview estimates only; no live USDG transfer or credit from harvest                                      |

{% hint style="warning" %}
**Do not confuse Vale Voucher and USDG.** Vale Voucher is an in-game, pool-limited reward item. The previewed USDG Harvest Reward feature is **not active**. No crop listed here guarantees a real-money payout.
{% endhint %}

## 7. Progression & Practical Farming Advice

**Farm Level** controls the amount of land available, beginning at **6 × 6 tiles** and expanding to **16 × 16 at Farm Level 25**. **Player Level** separately increases the tool area of Hoe, Watering Can, and Sickle at Levels **20, 30, and 40**.

* Check which crops meet your preferred real-world waiting period.
* Water crops with expired freshness before trying to harvest.
* Keep enough Energy and Stamina for both planting and harvesting.
* Planting and harvesting can also contribute toward the **default Farming Quest chain**.
* Compare **yield quantity, growth duration, base sell value, and Farm EXP**—not token preview values—when deciding what to grow.

For a full guide to tool hotkeys and resource costs, continue to [Farming: Plant, Water & Harvest](https://harvest-vale.gitbook.io/harvest-vale-docs/farming-and-homestead/farming-plant-water-and-harvest). For shop information use [Farm Shop & Gold Prices](https://harvest-vale.gitbook.io/harvest-vale-docs/farming-and-homestead/farm-shop-and-gold-prices) and for land expansion use [Farm Size & Rock Clearing](https://harvest-vale.gitbook.io/harvest-vale-docs/farming-and-homestead/farm-size-and-rock-clearing).
