> For the complete documentation index, see [llms.txt](https://harvest-vale.gitbook.io/harvest-vale-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://harvest-vale.gitbook.io/harvest-vale-docs/farming-and-homestead/farming-plant-water-and-harvest.md).

# Farming: Plant, Water & Harvest

Welcome to the Harvest Vale **Farmer's Field Guide**. Cultivate your own land in Vale Village, raise six types of crops and grow your farm from a small 6 × 6 plot into a full 16 × 16 field.

{% hint style="info" %}
**THE FARMING LOOP:** Prepare Soil → Plant Seed → Water → Wait for Growth → Harvest → Plant Again

Every completed planting or harvest can also contribute to your Vale Voucher collection while the Farming reward pool has supply.
{% endhint %}

## 1. Your Farming Toolkit

Basic farming tools are available in your **Equip** inventory from the beginning. Select a tool and use it on an eligible farm tile.

| Tool                                                                                                                                                                                                                                               | Hotkey | Action                                                         | Energy / Stamina         |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | :----: | -------------------------------------------------------------- | ------------------------ |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FcU7Qwi3kEv2TTXUDtg4Y%2Fstarter-hoe.png?alt=media" alt="Hoe" data-size="line"> **Hoe**                            |  **1** | Prepare an empty, unlocked soil tile for planting              | **3 Energy / 2 Stamina** |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2Fgju4tkloNOkD7YyY8nDm%2Fstarter-watering-can.png?alt=media" alt="Watering Can" data-size="line"> **Watering Can** |  **2** | Water planted crops that need watering                         | **3 Energy / 2 Stamina** |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FjG6lfP6AI3JuzICREbAg%2Fstarter-sickle.png?alt=media" alt="Sickle" data-size="line"> **Sickle**                   |  **3** | Harvest crops that are mature and currently watered            | **3 Energy / 2 Stamina** |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FcnqzWT3eGBZZaGGZkAe2%2Fstarter-hammer.png?alt=media" alt="Hammer" data-size="line"> **Hammer**                   |  **4** | Reset a prepared but unplanted tile back to its original state | **0 Energy / 1 Stamina** |

These are the standard costs for a successful action. **Hoe, Water and Sickle charge once per action, not once per tile** when an upgraded area of effect covers multiple valid tiles. An action that changes no tiles does not spend these tool costs. Hammer soil-reset actions can have a higher Stamina cost at night.

**Plant Seed** is a separate action costing **3 Energy and 2 Stamina per seed/tile**. Planting one seed consumes one seed from your inventory.

## 2. The Complete Planting Tutorial

{% stepper %}
{% step %}

### Step 1 — Prepare Your Soil

![Original Harvest Vale Hoe action tutorial](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2Fi9dopIG6Xo5EG201XlYt%2Ffarm-tutorial-hoe.png?alt=media)

Select **Hoe** (key **1**), move into an actionable position by an **unlocked, empty farm tile**, then use the in-game farming action. The tile becomes prepared soil. You cannot plant on a locked, occupied or unprepared tile.
{% endstep %}

{% step %}

### Step 2 — Choose a Seed

![Original Harvest Vale planting action tutorial](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FnVwC663eLTTjktlWife3%2Ffarm-tutorial-plant.png?alt=media)

**Click the prepared, empty soil tile** to open the **Choose Seed to Plant** menu. Pick one of your available seeds and press **PLANT NOW**. Planting consumes one matching seed, Energy and Stamina. The game checks that the selected tile belongs to your own unlocked farm.

{% hint style="info" %}
You do not need to equip a seed as a tool. On your own farm, click the prepared tile and use the **planting popup**. If you have no seeds, the popup will indicate that no seeds are available.
{% endhint %}
{% endstep %}

{% step %}

### Step 3 — Water Your Crop

![Original Harvest Vale Watering Can action tutorial](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FzQ7iCdQn6vcIJeTqeDVH%2Ffarm-tutorial-water.png?alt=media)

Select **Watering Can** (key **2**), approach the planted patch and water it when needed. **Watering is temporary:** the watered status expires after the set watering interval. If it has expired, water the crop again before trying to harvest.
{% endstep %}

{% step %}

### Step 4 — Harvest and Collect

![Original Harvest Vale harvest action tutorial](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FCI5qyeK3nTFdu2V8Use2%2Ffarm-tutorial-harvest.png?alt=media)

Wait until the crop has finished its growth time and has a valid watered status. Use **Sickle** (key **3**) on the ready crop, or open its **Crop Status** panel and select **HARVEST NOW** when offered.

A successful harvest sends the produce directly into your inventory, awards Player EXP and Farm EXP, and may grant Vale Vouchers while the Farming reward pool has supply. **The harvested soil remains prepared**, so you can plant another seed without hoeing it again.
{% endstep %}
{% endstepper %}

## 3. Crop Encyclopedia — Six Growable Crops

Each seed grows into the crop shown below. **Growth Days are based on the crop growth clock**: the game default is 24 real-world hours per growth day, but game settings may change this duration.

| Seed & Crop                                                                                                                                                                                                                                            | Growth Days | Harvest Yield / Tile | Player EXP | Farm EXP | USDG Preview\* |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----------: | -------------------: | ---------: | -------: | -------------: |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F00mdmYwqOglA0hexTDtz%2Fstarter-seed-turnip.png?alt=media" alt="Turnip Seed" data-size="line"> **Turnip**             |           1 |                  1–4 |        +10 |     +1.5 |           0.02 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2Flbv2uqx0OUUabtKOVHm6%2Fstarter-seed-tomato.png?alt=media" alt="Tomato Seed" data-size="line"> **Tomato**             |           1 |                  1–4 |        +10 |     +1.5 |           0.02 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F79vjj6sU9LQZ1uSjlVrc%2Fstarter-seed-potato.png?alt=media" alt="Potato Seed" data-size="line"> **Potato**             |           1 |                  1–4 |        +10 |     +1.5 |           0.02 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FC016W73wuh62g4emDnmv%2Fstarter-seed-corn.png?alt=media" alt="Corn Seed" data-size="line"> **Corn**                   |           2 |                  2–5 |        +15 |     +2.5 |           0.04 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FOJf8TFZUMOapcSUI7oVY%2Fstarter-seed-cabbage.png?alt=media" alt="Cabbage Seed" data-size="line"> **Cabbage**          |           2 |                  2–4 |        +15 |     +2.5 |           0.03 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F0n9Ih8DoqRkEs8ExQws2%2Fstarter-seed-watermelon.png?alt=media" alt="Watermelon Seed" data-size="line"> **Watermelon** |           3 |                  2–5 |        +20 |       +3 |           0.04 |

*The USDG Preview column is **Coming Soon** information only. It is not a live harvest payment or a guarantee that tokens will become claimable.*

**EXP is earned per successfully harvested tile**, not per individual produce item. Crop Player EXP and Farm EXP are fixed for each crop type and are not reduced by higher player levels.

{% hint style="success" %}
New players start with **one seed of every crop type**. Additional seeds are sold at the **Farm Shop** (default catalog price: 250 Gold per seed, subject to live shop settings).
{% endhint %}

For the compact reference table, visit the [Crop Encyclopedia](https://harvest-vale.gitbook.io/harvest-vale-docs/farming-and-homestead/crop-encyclopedia).

## 4. Understanding Crop Growth and Water Status

### The Four Growth Stages

This visual example shows the **original Turnip growth artwork** used in Harvest Vale. Every supported crop uses four visual growth stages.

|                                                                                                Stage 1 · Sprout                                                                                                |                                                                                                Stage 2 · Growing                                                                                                |                                                                                              Stage 3 · Developing                                                                                              |                                                                                                Stage 4 · Mature                                                                                                |
| :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: |
| ![Turnip first growth stage](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FiuhE1QAYZd84W0249xA2%2Ffarm-turnip-stage-1.png?alt=media) | ![Turnip second growth stage](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FAp3KoHA6WjLXVHDokfha%2Ffarm-turnip-stage-2.png?alt=media) | ![Turnip third growth stage](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FuAkJ1uzPBibOvwn4swdQ%2Ffarm-turnip-stage-3.png?alt=media) | ![Turnip final growth stage](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F8XP8rDYNn9c4OWLaLvOW%2Ffarm-turnip-stage-4.png?alt=media) |

* Growth advances with **elapsed real-world time**, not the Vale Village day/night animation.
* Planting starts the crop timer. **Watering does not restart the timer or speed up growth.**
* A crop must be **fully mature AND have fresh water** before the game permits a successful harvest.
* Water normally stays fresh for **24 hours**. If the interval has expired, the crop needs watering again.
* You can check progress and the remaining growth time through the crop's status panel.

### Read the In-Game Crop Indicators

| Indicator                                                                                                                                                                                                                                                          | What It Means                                                       | Player Action                              |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------- | ------------------------------------------ |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FZL7jSWKGHZuOs4C8iv9d%2Ffarm-needs-water.png?alt=media" alt="Needs Water indicator" data-size="line"> **Needs Water**             | The crop currently lacks fresh water, even if its timer is complete | Equip **Watering Can** and water the patch |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FJUlmknFGwphoSVbSUOGZ%2Ffarm-ready-harvest.png?alt=media" alt="Ready to Harvest indicator" data-size="line"> **Ready to Harvest** | The crop is mature and has fresh water                              | Harvest with **Sickle** or the crop panel  |

{% hint style="warning" %}
**A mature crop is not necessarily harvestable.** If the status says **WATER BEFORE HARVEST**, water it first, then harvest. The game checks the freshness of the watering timestamp rather than simply whether the plant was ever watered.
{% endhint %}

## 5. Farming Rewards and Currencies

{% tabs %}
{% tab title="Produce & EXP" %}
Every successful harvest grants a random number of produce items within that crop's **Yield / Tile** range. Those items enter your inventory, along with the crop's fixed **Player EXP** and **Farm EXP**.

Produce does **not** automatically turn into Gold. You can sell your harvested items through the Farm Shop.

| Crop       | Base Farm Shop Sell Price / Item |
| ---------- | -------------------------------: |
| Turnip     |                          60 Gold |
| Tomato     |                          50 Gold |
| Potato     |                          75 Gold |
| Corn       |                          50 Gold |
| Cabbage    |                          75 Gold |
| Watermelon |                         150 Gold |

*Prices listed here are the base catalog's Gold sell prices. Live shop settings may modify them.*
{% endtab %}

{% tab title="Vale Voucher" %}
![Original Vale Voucher game asset](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FQC1ID3lVt0YOhr8MssCC%2Ffarm-vale-voucher.png?alt=media)

Farming has its own **finite Vale Voucher reward allocation**.

* **Successful planting:** up to **+1 Vale Voucher** per planted tile.
* **Successful harvesting:** up to **+1–3 Vale Vouchers** per harvested tile.
* **Availability:** these grants depend on the remaining Farming reward-pool supply.

Vale Vouchers are in-game collectible rewards and **are not the same as immediately receiving VALE tokens**. Actual awards are determined by the game's reward pool.
{% endtab %}

{% tab title="USDG Preview" %}
![Official in-game USDG logo](https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FgkIBJ9DWSo0oIH0B429q%2Ffarm-usdg.png?alt=media)

Some crop information panels display a **USDG Harvest Reward** estimate with a **Coming Soon** status. The values are previews only.

**Harvesting currently does not credit, transfer or pay USDG tokens.** The reward feature remains disabled until a separately approved release. Do not treat preview values as a guaranteed earning rate.
{% endtab %}
{% endtabs %}

## 6. Expand Your Farm

Farm expansion is driven by **Farm Level**, which increases from **Farm EXP** earned by harvesting.

| Farm Level | Unlocked Farm Area | Unlocked Tiles |
| ---------- | :----------------: | -------------: |
| **1–4**    |        6 × 6       |             36 |
| **5–9**    |        8 × 8       |             64 |
| **10–14**  |       10 × 10      |            100 |
| **15–19**  |       12 × 12      |            144 |
| **20–24**  |       14 × 14      |            196 |
| **25+**    |       16 × 16      |            256 |

### Unlock a Larger Tool Area

**Player Level** separately improves the size of area-based farming tools (Hoe, Watering Can and Sickle). This is different from unlocking land through Farm Level.

| Player Level | Tool Action Area |
| ------------ | :--------------: |
| 1–19         |       1 × 1      |
| 20–29        |       3 × 3      |
| 30–39        |       5 × 5      |
| 40+          |       8 × 8      |

Only eligible tiles within your **unlocked farm** are affected. **Planting remains a single-tile action** even if other tools have a larger area of effect.

## 7. Common Farming Problems

| What You See                           | Why It Happens                                                           | How to Fix It                                                                         |
| -------------------------------------- | ------------------------------------------------------------------------ | ------------------------------------------------------------------------------------- |
| **Tile not prepared**                  | Soil has not been tilled                                                 | Select **Hoe** and prepare the tile first                                             |
| **Tile occupied**                      | Another crop is already planted                                          | Use a different empty prepared tile                                                   |
| **Tile locked**                        | The patch lies outside your current Farm Level area                      | Earn Farm EXP and unlock additional land                                              |
| **No seeds available**                 | No matching seed is in your inventory                                    | Obtain seeds from the Farm Shop                                                       |
| **Needs Water / Water Before Harvest** | Water is absent or its freshness has expired                             | Use **Watering Can** on the crop                                                      |
| **Crop Not Ready**                     | Growth time is incomplete, or fresh water is missing                     | Check the crop timer and watering status                                              |
| **Not enough Energy / Stamina**        | Resources are below the action's required cost                           | Restore Energy or recover Stamina before trying again                                 |
| **Cannot interact with farm tile**     | You are not in an allowed position, or are viewing another player's farm | Return to your own Vale Village farm and move into the tool's valid interaction range |

{% hint style="info" %}
**Farmer's tip:** Check your crop notifications and status panel before using tools. You save resources by watering only when necessary and harvesting when both the growth timer and water status are ready.
{% endhint %}

For your initial supplies and tools, see [Your First Day](https://harvest-vale.gitbook.io/harvest-vale-docs/getting-started/your-first-day).


---

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