> For the complete documentation index, see [llms.txt](https://harvest-vale.gitbook.io/harvest-vale-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://harvest-vale.gitbook.io/harvest-vale-docs/player-progression/inventory-and-equipment.md).

# Inventory & Equipment

**Your Farmer Bag is the center of your item collection.** Seeds, harvested produce, tools, fishing supplies, livestock feed, minerals, equipment, and consumables all have distinct roles in Harvest Vale's farming and adventure systems.

{% hint style="info" %}
**OPEN INVENTORY:** Press **I** on desktop when keyboard shortcuts are available, or open **Inventory** from the on-screen menu. Owning an item does not automatically equip it, consume it, or make it usable in every location.
{% endhint %}

## 1. Inside the Farmer Bag

Items are organized into categories in the game. The game's main categories distinguish between ordinary items, harvested crops, equipment, hunter gear, fish, and minerals.

| Inventory Category | Typical Contents                                                        | What They Are For                                    |
| ------------------ | ----------------------------------------------------------------------- | ---------------------------------------------------- |
| **Items**          | Seeds, bait, feed, Energy Packs, consumables, ammunition, Vale Vouchers | Planting, fishing, animal care, recovery, rewards    |
| **Crops**          | Turnip, Tomato, Potato, Corn, Cabbage, Watermelon                       | Harvested produce and eligible selling/trading       |
| **Equip**          | Hoe, Watering Can, Sickle, Hammer, Fishing Rod                          | Farm and activity tools                              |
| **Hunter**         | Weapons, armor, rings, necklace, and compatible equipment               | RPG combat and stat bonuses                          |
| **Fish**           | Common fish, legendary catches, and eligible trash                      | Fishing results, selling, and quests                 |
| **Minerals**       | Iron Bar, Chopper Bar, Gold Bar                                         | Mining collection, quests, and eligible shop selling |

The inventory interface provides an item grid, category controls, selected-item information, and contextual available actions. Item quantity, special provenance, and equipment state can differ by item.

## 2. Farm Tools and Everyday Equipment

| Tool             | Original Game Artwork                                                                                                                                                                                                             | Primary Use                                                   | Farm Hotkey |
| ---------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------- | :---------: |
| **Hoe**          | <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FcU7Qwi3kEv2TTXUDtg4Y%2Fstarter-hoe.png?alt=media" alt="Hoe" data-size="line">                   | Prepare unlocked empty soil                                   |    **1**    |
| **Watering Can** | <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2Fgju4tkloNOkD7YyY8nDm%2Fstarter-watering-can.png?alt=media" alt="Watering Can" data-size="line"> | Refresh crop watering                                         |    **2**    |
| **Sickle**       | <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FjG6lfP6AI3JuzICREbAg%2Fstarter-sickle.png?alt=media" alt="Sickle" data-size="line">             | Harvest ready crops                                           |    **3**    |
| **Hammer**       | <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FcnqzWT3eGBZZaGGZkAe2%2Fstarter-hammer.png?alt=media" alt="Hammer" data-size="line">             | Reset empty tilled tiles; separate rock-clearing interactions |    **4**    |
| **Fishing Rod**  | <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2Fz1rIJcQ2HNAYI5lVnPbV%2Fstarter-fishing-rod.png?alt=media" alt="Fishing Rod" data-size="line">   | Fishing interactions                                          |    **5**    |

These five tools are supplied to new players as part of the initial game setup. Tool hotkeys are specific to the **farm context**; combat hotbar keys have a different meaning.

## 3. Seeds, Produce, and Quest Items

{% tabs %}
{% tab title="Seeds & Crops" %}
New players receive one seed each of **Turnip, Corn, Potato, Cabbage, Tomato, and Watermelon**. An eligible seed is consumed when planting one prepared soil tile. Harvested crops enter your Inventory, and the soil remains prepared for replanting.

Farm Shop seed listings have a **base price of 250 Gold per seed**. Crop produce has separate sell values and harvest EXP.

See [Crop Encyclopedia](https://harvest-vale.gitbook.io/harvest-vale-docs/farming-and-homestead/crop-encyclopedia).
{% endtab %}

{% tab title="Fishing Supplies" %}
Bait, including **Free Lure** and standard bait, is tracked separately from fish catches. Your Fishing Rod must be paired with an eligible fishing interaction. Catches can include common fish, legendary fish, or supported trash items.

Fishing outcomes and item tradability may differ by source. See [Fishing Guide](https://harvest-vale.gitbook.io/harvest-vale-docs/adventures-and-activities/fishing-guide).
{% endtab %}

{% tab title="Minerals" %} <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F0XYUmUw2j1iy9dzro6Cs%2Fmineral-iron.png?alt=media" alt="Iron Bar" data-size="line">

The Underground Mine can award **Iron Bar, Chopper Bar, or Gold Bar**, each as a separate inventory item. Mining outcomes may also include a Vale Voucher, or no mineral at all.

Mining quests count **matching bars actually awarded**, not just attempts. See [Mining & Minerals](https://harvest-vale.gitbook.io/harvest-vale-docs/adventures-and-activities/mining-and-minerals).
{% endtab %}

{% tab title="Vale Voucher" %} <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FQC1ID3lVt0YOhr8MssCC%2Ffarm-vale-voucher.png?alt=media" alt="Original Vale Voucher icon" data-size="line">

**Vale Voucher** is an in-game reward item from eligible activity reward pools such as farming, mining, or combat. A voucher is **not automatically the VALE token** or USDG, and an activity's voucher amount depends on its reward rules and available pool.
{% endtab %}
{% endtabs %}

## 4. Hunter Equipment Slots

| Slot                 | What You Equip                                                   |
| -------------------- | ---------------------------------------------------------------- |
| **Weapon**           | Normal Blade, Normal Knife, Normal Bow, Normal Gun, or OLD STAFF |
| **Helm**             | Helm Plate                                                       |
| **Armor**            | Armor Plate                                                      |
| **Gloves**           | Glove Plate                                                      |
| **Pants**            | Pants Plate                                                      |
| **Shoes**            | Shoes Plate                                                      |
| **Necklace**         | Newbie Necklace                                                  |
| **Ring I / Ring II** | Eligible Newbie Rings                                            |
| **Ammo**             | Normal Arrow or Normal Ammo with the corresponding ranged weapon |

Equipment grants bonuses only when successfully **equipped** into a matching slot. Ammunition must be equipped correctly, is consumed by successful bow/gun attacks, and can become unavailable when quantity reaches zero.

{% hint style="warning" %}
**A weapon purchase does not include free ammunition.** A **Normal Bow** needs **Normal Arrow**; a **Normal Gun** needs **Normal Ammo**. Check both quantity and equip status before entering combat.
{% endhint %}

## 5. Shopkeepers and Item Sources

| NPC / Location | Store                   | Primary Inventory Purpose                               |
| -------------- | ----------------------- | ------------------------------------------------------- |
| **Hongo**      | Weapon Shop             | Melee, ranged, and magic weapons; arrows and ammunition |
| **Hajrudin**   | Armor Shop              | Helm, armor, gloves, pants, shoes                       |
| **Vanes**      | Acc Shop                | Necklaces and rings                                     |
| **Dr Bree**    | Potion Shop             | HP/MP/Stamina potions and eligible travel scrolls       |
| **Farm Shop**  | Gold-based farming shop | Seeds, bait, animal feed, Energy Packs, produce selling |

The Hunter Shop product details assign item **price, quantity per bundle, slot, stats, max stack, and resale policy**. Live shop settings may alter availability or effective prices.

## 6. Consumables & Item Effects

| Item                               | Item Effect                  | Notes                        |
| ---------------------------------- | ---------------------------- | ---------------------------- |
| **Energy Pack +10**                | Restore 10 Energy            | New players receive one      |
| **Potion Normal HP 20**            | Restore 20 HP                | 2-second use cooldown        |
| **Potion Normal MP 20**            | Restore 20 MP                | 2-second use cooldown        |
| **Stamina Potion +10**             | Restore 10 Stamina           | 5-second use cooldown        |
| **Portal Scroll to Home**          | Teleport to Vale Village     | Valid use restrictions apply |
| **Portal Scroll to Eternity Home** | Teleport to Eternity Village | Valid use restrictions apply |

Use eligible consumables through the Inventory or dedicated contextual hotbar. In an open-world combat context, desktop shortcuts **3 = HP Potion, 4 = MP Potion, and 5 = Stamina Potion**.

## 7. Equip Your First Hunter Loadout

{% stepper %}
{% step %}

### Review Your Character Stats

Check **Player Level, STR/AGI/DEX/VIT/INT/WIS, HP, MP, and Stamina**. Choose a weapon based on the role you want to play.
{% endstep %}

{% step %}

### Obtain the Gear You Need

Visit the relevant Hunter NPC shops, check the listed Gold price, and obtain an item you can afford.
{% endstep %}

{% step %}

### Equip Into the Correct Slot

Open Inventory or Character Info and equip the item in the matching **Weapon, Armor, Accessory, or Ammo** slot.
{% endstep %}

{% step %}

### Prepare Combat Consumables

Carry HP/MP/Stamina recovery items. For bow or gun builds, make sure matching ammunition is owned and equipped.
{% endstep %}
{% endstepper %}

## 8. Inventory FAQ

<details>

<summary>Why is an item in my bag but not affecting my stats?</summary>

Only eligible **equipped Hunter gear** contributes its relevant equipment bonuses. Seeds, bait, crops, and most consumables do not automatically become equipment.

</details>

<details>

<summary>Why did my ammo disappear?</summary>

Bow and gun attacks consume the required ammunition. When the item reaches zero, the game may clear the ammo equip state, and you'll need additional matching ammo to continue.

</details>

<details>

<summary>Where do I find my harvested crops?</summary>

Produce enters the appropriate **Crops** inventory category after a successful harvest. Harvesting does not automatically convert it to Gold.

</details>

<details>

<summary>Is every item automatically tradeable?</summary>

No. Items may have separate rules for quantity, source, tradability, or account binding. Read the live item details rather than assuming all acquired items can be sold or transferred.

</details>

Explore the fully illustrated [Hunter Equipment Codex](https://harvest-vale.gitbook.io/harvest-vale-docs/player-progression/stats-gear-and-combat-readiness) for individual gear stats and Gold prices.
