> For the complete documentation index, see [llms.txt](https://harvest-vale.gitbook.io/harvest-vale-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://harvest-vale.gitbook.io/harvest-vale-docs/player-progression/stats-gear-and-combat-readiness.md).

# Stats, Gear & Combat Readiness

**THE HUNTER'S EQUIPMENT HANDBOOK.** Discover the game's actual weapons, armor, accessories, ammunition, shopkeepers, stat conversions, and combat preparation rules. Your character can progress beyond farming into open-world RPG systems. Build your stats, choose a weapon that fits your fighting style and equip the gear you need before heading into combat.

{% hint style="info" %}
**HUNTER EQUIPMENT CODEX** | **5 WEAPONS** | **5 ARMOR PIECES** | **2 ACCESSORIES**

Every item below is part of the real in-game Hunter Shop catalog. Equipment bonuses come from the game's game definitions, not simulated examples.
{% endhint %}

## Explore the Equipment Codex

Switch between equipment categories to plan your loadout.

{% tabs %}
{% tab title="Weapons" %}

### Weapon Arsenal

Choose between **close-range**, **ranged**, and **magic** weapon types. These are weapon styles, not fixed character classes.

| Item                                                                                                                                                                                                                          | Weapon / Base Price                                               | Bonuses                                                |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------- | ------------------------------------------------------ |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FgEvHmvvKgRVy9kAmKbvQ%2Fweapon-blade.png?alt=media" alt="Normal Blade" data-size="original"> | **Normal Blade** · Melee / Close-range · **10,000 Gold**          | **P ATK +12** · STR +1 · ATK SPD +0.05 · Accuracy +0.1 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2Fe4gpuh13f9dVTaa9FVJ3%2Fweapon-knife.png?alt=media" alt="Normal Knife" data-size="original"> | **Normal Knife** · Melee / Close-range · **10,000 Gold**          | **P ATK +8** · DEX +1 · ATK SPD +0.1 · Evasion +0.1    |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FITK3xV73LEo8eQjsTm2H%2Fweapon-bow.png?alt=media" alt="Normal Bow" data-size="original">     | **Normal Bow** · Ranged / Normal Arrow required · **10,000 Gold** | **P ATK +13** · DEX +2 · ATK SPD +0.15 · Evasion +0.1  |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F0fAIl6V8pbNO69ZqgJIm%2Fweapon-gun.png?alt=media" alt="Normal Gun" data-size="original">     | **Normal Gun** · Ranged / Normal Ammo required · **10,000 Gold**  | **P ATK +13** · STR +3 · ATK SPD +0.1 · Accuracy +0.25 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FwjwRhQF8G5f1Y367Nq5Q%2Fweapon-staff.png?alt=media" alt="OLD STAFF" data-size="original">    | **OLD STAFF** · Magic weapon · **15,000 Gold**                    | **M ATK +15** · INT +2 · WIS +2                        |

**Equip Slot:** Weapon. Purchase from **Hongo** at the Weapon Shop.

{% hint style="warning" %}
**Ranged ammunition:** The Normal Bow needs **Normal Arrow**; the Normal Gun needs **Normal Ammo**. Buy matching ammunition before you fight.
{% endhint %}
{% endtab %}

{% tab title="Armor" %}

### Plate Armor Collection

Build your defenses across five individual equipment slots. Each item can be equipped in its corresponding slot.

| Item                                                                                                                                                                                                                         | Armor / Base Price                              | Bonuses                                                |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------- | ------------------------------------------------------ |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F4RtvjPEM7f0s53RBzIjN%2Farmor-helm.png?alt=media" alt="Helm Plate" data-size="original">    | **Helm Plate** · Slot: Helm · **5,000 Gold**    | P DEF +8 · M DEF +5 · HP +10 · VIT +0.25               |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2Fr0GgfKerzRP7nrdA4tpz%2Farmor-chest.png?alt=media" alt="Armor Plate" data-size="original">  | **Armor Plate** · Slot: Armor · **5,000 Gold**  | P DEF +15 · M DEF +10 · HP +15 · VIT +0.5              |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2Fk8Lu5Rsd7OysllMWYBtA%2Farmor-gloves.png?alt=media" alt="Glove Plate" data-size="original"> | **Glove Plate** · Slot: Gloves · **5,000 Gold** | P DEF +7 · M DEF +6 · HP +5 · VIT +0.5 · WIS +0.5      |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FF3kHfkNqtsd9SEW3Fvvb%2Farmor-pants.png?alt=media" alt="Pants Plate" data-size="original">  | **Pants Plate** · Slot: Pants · **5,000 Gold**  | P DEF +10 · M DEF +10 · HP +12 · VIT +0.75 · WIS +0.75 |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2Fz5Tel66ibis3bozspdRp%2Farmor-shoes.png?alt=media" alt="Shoes Plate" data-size="original">  | **Shoes Plate** · Slot: Shoes · **5,000 Gold**  | P DEF +9 · M DEF +5 · HP +8 · VIT +0.25 · Evasion +0.1 |

**Equip Slots:** Helm, Armor, Gloves, Pants and Shoes. Purchase from **Hajrudin** at the Armor Shop.
{% endtab %}

{% tab title="Accessories" %}

### Accessories Collection

Add offensive, defensive or regenerative bonuses to your loadout.

| Item                                                                                                                                                                                                                                   | Accessory / Base Price                             | Bonuses                                                        |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------- | -------------------------------------------------------------- |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FRLkNaTFz1DSHfFTzioYa%2Faccessory-necklace.png?alt=media" alt="Newbie Necklace" data-size="original"> | **Newbie Necklace** · Necklace · **5,000 Gold**    | P DEF +5 · M DEF +5 · STR +0.5 · ATK SPD +0.1                  |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FJGHMqMsLACzCPeLJ2plq%2Faccessory-ring.png?alt=media" alt="Newbie Ring" data-size="original">         | **Newbie Ring** · Ring 1 / Ring 2 · **5,000 Gold** | P ATK +5 · M ATK +5 · HP Regen +0.25/s · STR +1 · Evasion +0.1 |

**Equip Slots:** One Necklace and **two Ring slots**. Each ring slot requires its own owned item. Purchase from **Vanes** at the Acc Shop.
{% endtab %}

{% tab title="Ammunition" %}

### Ranged Combat Supplies

Bows and guns need compatible ammunition.

| Item                                                                                                                                                                                                                        | Ammunition                        | Shop Pack                   |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------- | --------------------------- |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FMkBCnyDyItd7VmwdDH5F%2Fammo-arrow.png?alt=media" alt="Normal Arrow" data-size="original"> | **Normal Arrow** · For Normal Bow | 100 arrows · **2,000 Gold** |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FFfrz6kBxGfTlGe7HeVGM%2Fammo-bullet.png?alt=media" alt="Normal Ammo" data-size="original"> | **Normal Ammo** · For Normal Gun  | 100 rounds · **2,000 Gold** |

**Shop:** Hongo · Weapon Shop · Ammo tab. Ammunition is a consumable stack, **not** a permanent equipment bonus.
{% endtab %}
{% endtabs %}

{% hint style="info" %}
**About prices:** The Gold prices above are **default catalog values**, not live quotations. Game administration can change shop prices or availability. Always check the NPC's current shop before buying.
{% endhint %}

## Meet Your Equipment Merchants

Approach the relevant NPC in-game to view the items they currently offer.

| Art                                                                                                                                                                                                                   | Merchant / Shop           | What You Can Buy                                       |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------- | ------------------------------------------------------ |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F2ofgEsfCA0jeTP0t4LVm%2Fnpc-hongo.png?alt=media" alt="Hongo" data-size="line">       | **Hongo** · Weapon Shop   | Melee, ranged and magic weapons; arrows and ammunition |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2Fnj3pbb6OdLVYUKdZdZ6o%2Fnpc-hajrudin.png?alt=media" alt="Hajrudin" data-size="line"> | **Hajrudin** · Armor Shop | Helm, armor, gloves, pants and shoes                   |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FC5gF5FK88oJDSED5PMEL%2Fnpc-vanes.png?alt=media" alt="Vanes" data-size="line">       | **Vanes** · Acc Shop      | Necklaces and rings                                    |

## Build Your Fighting Style

* **Close-range fighter:** Start by comparing the Normal Blade's higher physical attack bonus with the Normal Knife's Dexterity, attack speed and evasion bonuses. Pair your weapon with defensive armor.
* **Ranged fighter:** Choose the Normal Bow or Normal Gun based on your preferred bonuses, then stock up on the correct ammunition.
* **Magic-focused fighter:** The OLD STAFF offers Magic Attack, Intelligence and Wisdom bonuses. Accessories can complement your overall build.
* **Balanced survivor:** Combine armor pieces and accessories to strengthen defense, HP and regeneration while using your preferred weapon.

*These are suggested loadout styles, not locked character classes, rarity tiers or separate gameplay perks.*

## Understanding Equipment Stats

| Stat                   | Meaning                                         |
| ---------------------- | ----------------------------------------------- |
| **P ATK / M ATK**      | Physical Attack / Magic Attack                  |
| **P DEF / M DEF**      | Physical Defense / Magic Defense                |
| **STR / AGI / DEX**    | Strength / Agility / Dexterity                  |
| **VIT / INT / WIS**    | Vitality / Intelligence / Wisdom                |
| **ATK SPD**            | Attack Speed                                    |
| **Accuracy / Evasion** | Hit accuracy and evasion-related bonuses        |
| **HP / HP Regen**      | Maximum Health / Health regeneration per second |

Equipment stat bonuses contribute to your final character stats. Primary-stat bonuses may also affect derived combat values, so a bonus listed on an item is **not** the same thing as the damage dealt per hit.

## Character Stats: How Your Build Works

Your final combat statistics are calculated from three layers: **the base character values, automatic Player Level growth, and the combined bonuses from allocated primary stats and equipped gear**. The items shown in the codex are a legitimate source of equipment bonuses; they are **not** fixed damage-per-hit guarantees.

### Primary Stat Conversion Reference

The game converts points of a primary stat **above the baseline of 1** into the following derived stat bonuses. Equipment-granted primary stats contribute through the same conversion.

| Primary Stat           | Derived Bonuses for Each Point Above 1                                            |
| ---------------------- | --------------------------------------------------------------------------------- |
| **STR · Strength**     | +1.5 Physical Attack, +1.5 Max HP, +0.15 Physical Defense                         |
| **AGI · Agility**      | +0.025 Attack Speed, +0.05 Accuracy, +0.05 Physical Attack                        |
| **DEX · Dexterity**    | +1 Physical Attack, +0.15 Evasion, +0.005 Attack Speed                            |
| **VIT · Vitality**     | +1.75 Physical Defense, +5 Max HP, +0.05 HP regeneration per second               |
| **INT · Intelligence** | +2 Magic Attack, +5 Max MP, +0.15 Magic Defense, +0.01 MP regeneration per second |
| **WIS · Wisdom**       | +1.85 Magic Defense, +10 Max MP, +0.05 MP regeneration per second                 |

These are **stat calculations**, not separate item abilities or weapon procs. Primary bonuses combine with the equipment item's direct P ATK, M ATK, defense, HP, and other attributes.

### Automatic Level Growth

Every Player Level after Level 1 grants **5 additional allocatable stat points**, **+15 Max HP**, **+5 Max MP**, **+1.5 P ATK and M ATK**, **+2.5 P DEF and M DEF**, **+0.025 Attack Speed and Accuracy**, **+0.075 Evasion**, and **+0.15 HP/MP regeneration per second each**. Stamina capacity increases **+2.5 per Player Level**.

## Combat Mechanics Behind the Equipment

{% tabs %}
{% tab title="Physical Attacks" %}
**Normal Blade, Normal Knife, Normal Bow, and Normal Gun** deal physical attack damage using your current **P ATK**.

The game calculates the initial physical damage as **10 + (P ATK ÷ 2)** before the monster's relevant defense is applied. Each successful hunter attack costs **1 Stamina**.

* **Blade / Knife:** Close-range attacks with an authoritative weapon range of **105 game units**.
* **Bow / Gun:** Ranged attacks with an authoritative weapon range of **200 game units**. Each hit consumes one matching **Normal Arrow** or **Normal Ammo**.
* **Attack Speed** affects your physical attack interval; faster values shorten the allowed time between attacks.
  {% endtab %}

{% tab title="Magic Attacks" %}
**OLD STAFF** deals magical damage based on **M ATK**. The initial magic damage uses **10 + (M ATK ÷ 2)** before the target's Magic Defense is applied.

Each staff attack costs **1 Stamina and 3 MP**. The current game treats staff magic attacks with a **separate fixed 750 ms interval**, distinct from the physical Attack Speed formula.
{% endtab %}

{% tab title="Defense" %}
**P DEF** reduces physical damage, while **M DEF** reduces magical damage. Defense is calculated with **diminishing returns**, not by subtracting the full defense value from each hit:

`Damage Reduction = DEF ÷ (DEF + 100)`

The maximum defined damage reduction is **80%**. For example, **50 Defense** reduces the relevant incoming damage by approximately **one-third** before final rounding and minimum-damage rules.

**HP**, **MP**, **regeneration**, and equipment bonuses all contribute to staying combat-ready.
{% endtab %}
{% endtabs %}

## Complete Hunter Consumables & Travel Items

<img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FNFMLJxV9h1vmMX57geRb%2Fgear-dr-bree.png?alt=media" alt="Dr Bree Potion Shop merchant" data-size="line"> **Dr Bree** operates the **Potion Shop**. Consumables are a separate Hunter Shop category from weapons, armor, accessories, and ammunition.

| Original Item Image                                                                                                                                                                                                                         | Item                               |      Base Shop Price | Effect / Use Rule                           |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------- | -------------------: | ------------------------------------------- |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2F0V30gXQaHmGBksEyL5BF%2Fgear-hp-potion.png?alt=media" alt="HP Potion" data-size="line">                    | **Potion Normal HP 20**            | **3,500 Gold / 100** | Restores 20 HP; 2-second cooldown           |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FFtdPv6UWMqmRozuFpVmx%2Fgear-mp-potion.png?alt=media" alt="MP Potion" data-size="line">                    | **Potion Normal MP 20**            | **3,500 Gold / 100** | Restores 20 MP; 2-second cooldown           |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FURIrNNVL2ojuBoCfWqLQ%2Fgear-stamina-potion.png?alt=media" alt="Stamina Potion" data-size="line">          | **Stamina Potion +10**             |     **500 Gold / 1** | Restores 10 Stamina; 5-second cooldown      |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FvGhL88WFYIdqRK2Lnacm%2Fgear-home-scroll.png?alt=media" alt="Portal Scroll Home" data-size="line">         | **Portal Scroll to Home**          |   **2,000 Gold / 1** | Teleports to Vale Village when eligible     |
| <img src="https://3304301293-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbQIqdwAW3pBEuDAr0Fmo%2Fuploads%2FimMNseLUtXLniWyk13Po%2Fgear-eternity-scroll.png?alt=media" alt="Portal Scroll Eternity" data-size="line"> | **Portal Scroll to Eternity Home** |   **3,500 Gold / 1** | Teleports to Eternity Village when eligible |

**Base prices and bundle quantities** reflect the game Hunter Shop catalog. Check the in-game shop for current availability or dynamic pricing. Consumables are subject to ownership and state validation.

{% hint style="warning" %}
**Preparation matters:** Potions are not passive equipment bonuses. They must be used when eligible, and cooldowns can prevent repeated consumption. A bow or gun build also requires correctly equipped ammunition.
{% endhint %}

## Equipment Slots & Loadout Checklist

| Equipment Slot                            | Eligible Items / Requirement                               |
| ----------------------------------------- | ---------------------------------------------------------- |
| **Weapon**                                | One supported Blade, Knife, Bow, Gun, or Staff             |
| **Helm / Armor / Gloves / Pants / Shoes** | One matching armor piece per slot                          |
| **Necklace**                              | Newbie Necklace                                            |
| **Ring I / Ring II**                      | Eligible Newbie Ring equipment                             |
| **Ammo**                                  | Corresponding Normal Arrow or Normal Ammo for a Bow or Gun |

### Three Practical Combat Loadouts

{% columns %}
{% column %}

### Close-Range Survivor

**Weapon:** Normal Blade or Normal Knife.

**Armor:** Use matching Plate pieces to develop physical survivability.

**Primary stats:** STR and VIT are useful starting points, with DEX/AGI influencing other physical combat properties.
{% endcolumn %}

{% column %}

### Ranged / Magic Specialist

**Ranged:** Normal Bow with Arrows, or Normal Gun with Ammo; consider DEX/AGI or STR bonuses that correspond to the weapon.

**Magic:** OLD STAFF; INT and WIS improve magic-related resources and defenses.
{% endcolumn %}
{% endcolumns %}

These are **recommended build approaches**, not locked classes. There is no class-selection gate forcing the player into only one weapon type.

## Common Combat Preparation Questions

<details>

<summary>Why does my weapon show more P ATK than the damage I deal?</summary>

A weapon's P ATK bonus contributes to your derived character P ATK, not an automatic flat increase to every hit. The combat system calculates raw damage and applies the target's applicable Defense before displaying actual damage.

</details>

<details>

<summary>Can a bow fire without an equipped Arrow?</summary>

No. Normal Bow requires equipped **Normal Arrow**, and Normal Gun requires equipped **Normal Ammo**. Successful attacks consume the corresponding ammunition.

</details>

<details>

<summary>Can I equip two rings?</summary>

The RPG equipment layout includes **Ring I** and **Ring II** slots. Both are separate equipment positions, subject to item ownership and equip validation.

</details>

<details>

<summary>Do I lose my weapon if a monster defeats me?</summary>

The current combat death penalty is defined in terms of **Player EXP within the current level**. This guide does not claim a weapon-loss mechanic on defeat.

</details>

## Final Combat Preparation Checklist

1. Review your **Character** stats and any unspent stat points.
2. Obtain suitable **hunter equipment** from supported in-game shops.
3. Equip gear through the game's inventory/equipment interface.
4. Carry ammunition when using a weapon that requires it.
5. Keep potions available for HP, MP and Stamina management.

You can allocate available stat points, manage your equipment and attack enemies using compatible gear. Your combat performance depends on the character's current stats, equipment and action requirements.
